Ranks of the Royal Guard ( RP Resource )

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Starfall Leyline
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Ranks of the Royal Guard ( RP Resource )

Post by Starfall Leyline » 6/7/17 04:55 AM

Read Before Using

This is not a roleplay itself, but a roleplay resource thread for guard roleplayers and those who work with them. Here you'll find a catalog of the ranks and their insignia, along with lore behind each branch, and a registration system for finding other guard roleplayers to network with.

Note: The ranks have recently been updated! The changes are not yet reflected in the profile dropdown, but will be changed later!

Using these tags is easy thanks to Shank integrating them into user profiles! Simply edit your profile and select your branch/rank under the "Military Rank" and click "Submit" at the bottom of the page to save your changes. The matching rank Insignia will appear on your profile. If you'd like to add the rank abbreviation to your character name, use the abbreviations provided next to the ranks below and put them in the "Prefix" field of your profile edit page.

If you decide to use this ranking system, please read this!
To help RRG guards find roleplay, I've set up a list so you can easily connect with each other. It only takes a few seconds to sign up, and even allows you to edit your characters later for promotions or transfers! If you had signed up for this back on PonySquare, you will need to register again with your EEA profile link!
Be sure to follow the directions carefully!
General Info
What I'm aiming to provide here is a foundation for you to build your RPs and characters on. These ranks were designed primarily around "Ease of Use" so people could easily recognize them for what they are without having to pull out a spreadsheet, and not have so many that you constantly look back to find which is which. I still wanted there to be enough "meat" to the lore and ranks that they provide plenty to work with in roleplay.

As such, you'll find that these ranks are simplified from real life. I don't include all of the ranks, and in some cases I go with older ranking schemes to keep things easy to use and understand, especially for those who may not be familiar with the nuances of military structure. The show itself is not very "serious" with how it deals with ranks. Their goal in writing is to use titles that sound nifty and cool, so if they think their watchers will get a giggle out of "General of Everything Except A Little Town on the Coast", they'll turn it into an official title in the show just for that. So while I have tried to remain mostly faithful to show canon, I've taken a few creative liberties to flesh things out give RPers a bit more to work with.

The Mercy Guard, Celestial Guard, and Coastal Guard are all my own invention, for example. They come out of lore and headcanon I spent many enjoyable hours world-building. Even though they don't exist in the show, I figured some may have fun RPing as members. Another example is that there are two ranks above Captain: Major and General, as the show writers mention various ranks (i.e. General Firefly, Colonel Purple Dart, Admiral Fairweather, Admiral Fairy Flight, General Flash, Commander Easyglider), etc. Thus, even if ranks higher than Captain may not be used frequently, they're still available for use as NPCs or just a bit of character design fun (I mean, who doesn't like making a grouchy old coot now and again?).

My biggest tip for using this is to choose the rank you want for your character and then (if possible) take a few ranks lower. It will give your character a goal to work for, and tenure in their roles once you achieve the rank you originally wanted. Try to socialize with other guard characters and earn promotions. Don't expect people to simply obey or respect you because you give yourself a rank! People will take you less seriously if you arbitrarily assign yourself a high rank. Your best chance to be respected is to form bonds with the players you want respect from. To Princess Roleplayers, high-ranking guard players, etc. please don't hand out high ranks frequently. Encourage roleplayers to earn their titles. Make them sweat, make them work, and make them proud!

Insignia
On each guard branch post (listed below) you'll find the names and images of the ranks. You can use the abbreviations given in the "prefix" field of your profile page.

Rank Post Quicklinks
Last edited by Starfall Leyline on 9/29/17 04:42 PM, edited 13 times in total.

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Solar Guard

Post by Starfall Leyline » 6/7/17 04:55 AM

Solar Guard

Lore:

The Solar guard are your typical infantry, though in Equestria they sometimes double as a police force and not simply defenders of the castle. The ranks go all the way from private to General, with promotions based on time, performance of duties, and field experience.

While the ranks go up to the General, only the ranks up to Captain are considered "active," as in they perform actual duties with the troops on a day to day basis. Majors and higher are relegated to purely desk-job clerical and managerial tasks, save for war time or times where large forces are needed for organizing recovery from natural disasters. In those cases, they may move to the battlefronts and take an active participation role.

The ranks of the Lunar and Solar Guard respect each other, in that either will accept orders from higher ranks in the other division. However, generally speaking, the Solar Guard and Lunar Guard each handle their own business separately, and orders are typically only cross-division in actual field situations in lower ranks. When transferring from Solar to Lunar guard, gained ranks are retained.

While the main bodies of both the Solar and Lunar guard are infantry divisions, special, separate divisions work jointly with the Celestial Guard and the Royal Intelligence Agency. Being assigned to a special-operation division requires an application process. Normal members of the infantry divisions are not assigned to them.



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Rank: Recruit (Rct.)

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Rank: Private (Pvt)

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Rank: Private First Class (Pvt. FC)

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Rank: Lance Corporal (L. Cpl)

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Rank: Corporal (Cpl)

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Rank: Sergeant (Sgt)

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Rank: Staff Sergeant (S. Sgt)

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Rank: Sergeant Major (S. Mjr)

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Rank: Cadet (Cdt)

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Rank: Second Lieutenant (2Lt)

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Rank: First Lieutenant (1Lt)

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Rank: Commander (Cdr)

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Rank: Captain (Cpt)

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Rank: Major (Mjr)

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Rank: General (Gen)

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Last edited by Starfall Leyline on 9/26/17 08:15 PM, edited 11 times in total.

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Lunar Guard

Post by Starfall Leyline » 6/7/17 04:56 AM

Lunar Guard

Lore:

The Lunar guard, like the Solar guard, are your typical infantry, which double as national defense and police force. The ranks go all the way from private to Master General, with promotions based on time, performance of duties and field experience.

While the ranks go up to the Master General, only the ranks up to Captain are considered "active," as in they perform actual duties with the troops on a day to day basis. Majors and higher are relegated to more desk-job clerical and managerial tasks, save for war time or times where large forces are needed for Equestria's defense. In those cases, they may move to the battlefronts and take an active participation role.

The ranks of the Lunar and Solar Guard respect each other, in that either will accept orders from higher ranks in the other division. However, generally speaking, the Solar Guard and Lunar Guard each handle their own business separately, and orders are typically only cross-division in actual field situations in lower ranks. When transferring from Solar to Lunar guard, gained ranks are retained.

While the main bodies of the Lunar guard are infantry divisions, separate divisions work jointly with the Celestial Guard and the Royal Intelligence Agency. The Lunar Guard division tends to specialize in stealth missions that require tactical and concealment expertise. However, being assigned to a special-operations division requires an application process. Normal members of the infantry division are not assigned to them.



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Rank: Recruit (Rct.)

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Rank: Private (Pvt)

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Rank: Private First Class (Pvt. FC)

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Rank: Lance Corporal (L. Cpl)

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Rank: Corporal (Cpl)

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Rank: Sergeant (Sgt)

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Rank: Staff Sergeant (S. Sgt)

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Rank: Sergeant Major (S. Mjr)

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Rank: Cadet (Cdt)

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Rank: Second Lieutenant (2Lt)

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Rank: First Lieutenant (1Lt)

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Rank: Commander (Cdr)

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Rank: Captain (Cpt)

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Rank: Major (Mjr)

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Rank: General (Gen)

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Last edited by Starfall Leyline on 9/26/17 08:15 PM, edited 9 times in total.

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Mercy Guard

Post by Starfall Leyline » 6/7/17 04:56 AM

Mercy Guard

Lore

The Mercy Guard is the medical branch of the Royal Guard. This division is comprised of medical trainees and professionals alike. Unlike the ranks of typical infantry, where promotions can usually lead from the lowest rank to the highest, the ranks of the Mercy Guard are assigned in accordance with level of education upon enlisting. While multiple ranks exist for each role, they are more representative of pay increase than authority, as the "pecking order" is not a focus outside of normal hospital hierarchy. An officer member of any given rank in the Mercy Guard typically receives higher pay than an equivalent rank in the other branches, but the medical training and certificates required are held to high standards. All officer ranks in the Mercy Guard are required to take basic officer training for familiarity with general military procedure.

Where (and only where) medical-related orders are concerned, the Mercy Guard's rank takes precedence. This means that a Major of another division disobeying the order of a Surgeon Major in the Mercy Guard would be considered liable to court martial, though medical orders of sufficient magnitude can be appealed in military court. Mercy Guard officers cannot issue combat or movement orders to troops of the other branches unless they are the only officer available, even if the next available officer is far below their division's rank. As a medical branch, their sole purpose is to provide medical services where needed, be it in the hospital or on the battlefield.

The Guardian ranks are the only combative members in the Mercy Guard (and the only one required to go through typical training camp). Guardians have three ranks which are equivalent to Recruit, Private, and Private First Class in the other branches, though a Guardian First Class with tenure would be paid more than your average Private First Class. Their purpose is to secure the safety of the medical staff and patients, and will only engage in combat defensively, staying with the medical unit they are assigned to wherever they may go. They do not "take orders" so much as follow a standing permanent order to bodyguard. In civilian settings and peacetime they generally take on a role akin to "Security Guard" at military hospitals, though they still participate in active duty training. Those with basic medical training for combat situations are assigned Medic Recruit and can progress to Field Medic, then Chief Medic. Their rank equivalents are also Recruit, Private, and Private First Class. Typically they will either work alone or in pairs with a Solar or Lunar squad in the field, providing medical assistance.

Nurses are assigned the rank of 2nd Lieutenant, and can progress to the rank of Commander, though they may be assigned a higher starting rank than 2nd Lt. depending on the amount of training they've received. Doctors are automatically assigned the rank of Captain, and can progress to the rank of Major. Surgeons are assigned the rank of Major by default. The Surgeon Major is not to be confused with the "Flight Surgeon" - a post filled by the rank of Doctor Captain. Surgeon Majors primarily perform their namesake duty, though they can fill in as a general practitioner if needed.

Once the maximum rank for an individual's training has been reached, he or she must complete the necessary educational requirements and become licensed in the profession of the next rank bracket, then apply for promotion. However, prior service in the Mercy Guard is considered when promotions are applied for. While respected, rank in the Mercy Corps does not carry over to other divisions if an individual should at some point transfer to another branch. They must go through all of the training the respective branch would typically require of a normal applicant.



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Rank: Guardian Recruit (Gdn. Rct)

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Rank: Guardian (Gdn.)

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Rank: Guardian First Class (Gdn. FC)

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Rank: Medic Recruit (Mdc. Rct)

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Rank: Field Medic (F. Mdc)

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Rank: Chief Medic (Cf. Mdc)

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Rank: Nurse Second Lieutenant (Nrs. 2Lt)

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Rank: Doctor First Lieutenant (D. 1Lt)

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Rank: Doctor Commander (D. Cdr)

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Rank: Doctor Captain (D. Cap) / Flight Surgeon (FS)

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Rank: Doctor Major (D. Mjr)

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Rank: Surgeon Major (S. Mjr)

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Last edited by Starfall Leyline on 9/26/17 08:39 PM, edited 11 times in total.

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Coastal Guard

Post by Starfall Leyline » 6/7/17 04:56 AM

Coastal Guard

Lore

In mainland Equestria, weather is very carefully managed by the ponies themselves. This is so far the norm that many take it for granted, and some have even come to believe that without ponies there would be no weather. However, like the Everfree Forest, the ocean has a life and a mind of its own, and far more ferocious than anything the Everfree Forest could conjure. Storms are not simply loud and thunderous, but life-threatening to ponies at sea, and it is these situations that the Coastal Guard thrust themselves into.

Of all the branches of the Royal Guard, the Coastal Guard is perhaps the most unique. While members of the Coastal Guard do hold legal authority, their focus is less on law enforcement and is more heavily geared toward emergency response. Despite being a military branch, the Coastal Guard's operations are centered on civilian craft and safety. In fact, teams are usually stationed on civilian vessels such as cargo ships, fishing fleets, and even cruise liners and travel with them on their routes. The Coastal Guard only use their own vessels when performing shore-based operations in the local area.

Unlike the other branches of the Royal Guard, the Coastal Guard ranks are few and compact due to the specialized nature of their roles, and advancement tends to happen based on tenure. This makes it easy to get promoted, but also often takes a long time. A pony might only advance to the rank of Captain over the course of their career before retiring, and some retire as guards. Instead of simply ranks, they increase in paygrade over time, so a full Guard just starting out wouldn't be paid quite as much as a Guard who's been "fighting the wind" for a few years. Lower ranks will switch teams frequently to gain experience at different locations until they attain the rank of a "full" guard, that just below Captain. At that point, they will generally settle with a team and remain there.

There are three divisions in the Coastal Guard, each serving specific functions in addition to the more general functions of law enforcement and combat: Waveguard, Fireguard, and Stormguard.

Waveguard

The Waveguard are trained specifically in the management of ships. Emergency repair, salvage, navigation, and ship piloting are where they shine. In combat or rescue situations, they are also the ones who decide the tactics of approach between ships and boarding. Waveguard is the most racially diverse of the three divisions, having pegasi, unicorns, earth ponies, and occasionally griffons.

Fireguard

Fireguard members are specialists in damage suppression, fire control, the handling of potentially explosive or hazardous cargo, and rescue operations that involve any of those factors. They come specially geared for the task with blast-resistant armor and often hazmat suits. Unicorns heavily dominate this branch due to their telekinetic abilities lending themselves well to delicate situations.

Stormguard

Finally, the Stormguard focuses on weather management, in a more violent sense. Composed almost exclusively of weather-trained pegasi, the Stormguard are considered the "front lines," as they will literally battle storms and hurricanes to reduce their strength or protect ships. In addition, in untenable situations they will pathfind the nearest escape route from a storm, perform water rescue, reroute lightning, and — where possible — perform wave mitigation to keep ships stable in rough seas. Weather-talented unicorns may also be accepted as a Stormguard if their magic is potent enough to have an effective impact on the monstrosities that boil up on the open ocean or protect the ships they victimize. Like the Fireguard, the Stormguard are specially equipped for their tasks, having gear and suits tailored to deadly weather conditions.

General Info

Members of all three divisions are trained as paramedics and law enforcement with combat skills. Needless to say, to be a member of the Coastal Guard requires a very broad skillset in addition to the specializations that each division commits it to. For this reason, while they are probably the smallest branch of the Royal Guard aside from the Celestial Guard, they are also one of the most respected.

Precautions and regulations try to reduce fatalities as much as possible, but even when the nation is at peace, the Coastal Guard is at war. They face high risk and possible death far more than other branches of the guard, for the sheer reason that Nature never rests. However, members of the Coastal Guard are very well-compensated due to the high-risk environment, so it's an attractive option for those who want a thrilling occupation while adding a healthy amount to their savings. It is often said that you will never find hardier individuals than those in the Coastal Guard.

They operate in fairly small, concentrated teams of 3-6 with members from each division, overseen by a Captain. Captains do not abandon their division upon gaining the rank, but instead retain their specialization and continue to perform its duties in addition to the command role responsibilities. Thus, their division is still represented on their insignia. The position is highly respected but not envied, as their decisions often weigh lives in an already hectic and stressful environment. The only time a Captain will not be actively involved in activities with the rest of the team is when they are accompanying a larger ocean vessel and overseeing a team of 10-12.

Another thing the Coastal Guard is known for is the notorious simplicity of their rank insignia. Unlike the insignia of normal guards, these are primarily designed around visibility, and aside from dress uniforms (black background with gold designs) they are made of a glowing yellow material overlayed with black, so that they're visible in the darkest conditions. While the two Admiral ranks above Lieutenant Admiral rarely go out in storms themselves (they are more mangerial in nature), they kept the same design out of tradition, and respect for the tasks carried out by the lower ranks. The dress uniforms (white or black jackets with gold buttons and the rank on the shoulder boards) will often also include a badge with the mascot and name of the team a member is currently on. Senior members of the coastal guard often regard their teams as a second family, having worked with them closely for years, and thus the teams frequently form their own identity.

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Rank: Wave Recruit (W.R.)

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Rank: Wave Apprentice (W.A.)

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Rank: Wave Guard (W.G.)

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Rank: Wave Captain (W.C.)

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Rank: Fire Recruit (F.R.)

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Rank: Fire Apprentice (F.A.)

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Rank: Fire Guard (F.G.)

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Rank: Fire Captain (F.C.)

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Rank: Storm Recruit (S.R.)

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Rank: Storm Apprentice (S.A.)

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Rank: Storm Guard (S.G.)

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Rank: Storm Captain (S.C.)

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Rank: Lieutenant Admiral (L.A.)

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Rank: Vice Admiral (V.A.)

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Rank: Chief Admiral (C.A.)

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Last edited by Starfall Leyline on 9/27/17 11:12 PM, edited 9 times in total.

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Royal Intelligence Agency

Post by Starfall Leyline » 6/7/17 04:57 AM

Royal Intelligence Agency

The Royal Intelligence Agency is Equestria's major defense when it comes to threats covert, exotic and abroad. Whereas the royal guard deals with more direct issues, such as robberies, gang busts, your usual criminal investigations and military defense of Equestria at large, the RIA focuses on more wide-reaching problems: Organized crime, monitoring Foreign affairs, protection of dignitaries and situations that require specialized information or tactics.

While the RIA is separate from the royal guard, they will often work with liaisons in both directions. Specially trained guards may be brought to aid in certain missions in either a material or informational capacity, and likewise the guard will bring on RIA agents for situations they feel might be of national interest. When working together, whoever is the "guest" on a mission or issue will take orders from the organizer. In other words, if an RIA agent is brought onto a guard issue, the agent will take orders from the commanding officer in charge of it, and vice versa.

The RIA is divided into three distinct branches: The Domestic Branch, the Foreign Branch and the Anomalies Branch. Each has an area that they focus on (explained later), but they will also frequently collaborate with each other based on the circumstances of information sharing or the nature of operations. Of the three, the Foreign and Domestic branches are the most common collaborators, frequently sharing tasks and information since their areas of interest can have a fair amount of overlap. The Anomalies branch, however, largely works alone, and most often takes over operations rather than sharing them, unless invited by another branch.

All members of the RIA are required to have at least one year experience in law enforcement and registered training in physical combat. Once accepted, they are brought on in a probationary capacity, where they can either be kept for good performance or "released" if their productivity does not match the RIA standards. Also unlike the guard, which generally works on an individual basis or in force, the RIA has designated teams which its agents are assigned. Each team is given specific tasks to work on, as opposed to the guards' more ad-hoc system. Teams can specialize in certain areas, but generally work in collaboration with each other.

The RIA is not all badges and explosions. The organization has varying levels of covert operation, some never seen in the public eye, while others are more along the lines of "police" work. Within any branch, there will be levels of both, with certain individuals and teams generally being dedicated to tasks that require a consistent level of secrecy. This avoids someone who is normally on a public front in the RIA being assigned to a secret mission where a false identity is vital, especially in long-term operations that are geared toward information gathering. It is, however, possible to move from one area of specialization to another, though transfer from a public capacity to a more covert one usually also requires relocation.


The ranks and their functions are as follows:

Probationary Agent: The first rank of the RIA. This agent is only taken on very basic missions and investigations. Often, they will be lent to the royal guard for cooperative work on various tasks to give them further experience in both combat and law enforcement. In this rank, they are watched carefully and measured by performance. If an agent is not kept on the RIA, usually this also gives them good connections to gain further training and an interim job in the guard if they plan to apply again. They're often called "Probie" for short.

Junior Agent: When an agent is given permanent status, they are promoted to "Junior Agent." They are still fairly green in experience and expertise, but have proven enough of an asset that they are being kept in the RIA. They will still be lent to the Royal Guard for cooperative operations, but generally more on a necessity basis. The majority of their operations will be with a team they are assigned to.

Field Agent: The field agent is the rank which most experienced RIA employees possess. A field agent is your average, living-wage operative, and is frequently the leader in missions where they are not accompanied by a senior agent, if paired with team members of a lesser rank. Despite the fact they may remain this rank for years, they can still receive increases or decreases to their salary based on job performance.

Special Agent: Special agents are the RIA's lone-wolves. Usually, they are reserved for specific tasks that require highly specialized expertise. They will sometimes be temporarily assigned a team to work with, but for the majority of their tasks, they operate alone and report back to a senior agent who monitors their work and issues tasks.

Senior Agent: Senior agents are the "commanding officer" of the RIA's agent teams. There is one senior agent to head each team, organizing their work and their priorities. They are higher rank than the special agent, and will always have the final say in what happens. If there is misconduct in a team, they answer to the senior agent.

Operations Director: The RIA has installations for its branches in several places across Equestria, in major to smaller cities. However, the installations scale with the size of the city and so do the number of teams operating there. Thus, the rank of operations director is flexible. The operations director heads the activities of each installation, acting both as an overseer for the teams and go-between for the higher ranks in the system. Funding, resources, team assignments and promotions are all handled by the operations director. In smaller installations, there's generally only one, while larger installations may have multiple that divide tasks between them, each with a set of teams they're responsible for.

Section Director: Equestria as a nation is split up into several "sections," each section having multiple locations where the RIA have installations. The section director is responsible for orchestrating and informing the tasks of the operations directors in his or her section, providing information on issues of interest, prioritizing the same, and reviewing the operations directors' requests for funds or resources. Usually, section directors will be headquartered at the larger RIA installations of major cities.

Branch Director: Each branch has a director who oversees all activity within that respective branch. The section directors report to him or her, and take priorities from the same.

Executive Assistant: Each branch also has an "Executive Assistant" who represents that branch. Whereas the branch director's task is organizing the activities of the respective branch, the executive assistant works primarily as an informant, monitoring the branch activities and providing that information to the executive director.

Executive Director: The executive director is the highest rank in the RIA. There is only one. The executive assistants all report to the executive director, who is responsible for monitoring all major events and conferring with other leaders of defense in the Equestrian forces. NOTE: Not a good idea to RP this rank, even if it technically exists, because it is already taken and anyone else who takes it is impersonating a figurehead in a department devoted to espionage! (Never a good idea)

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Domestic Branch

The Domestic branch of the RIA deals mainly with threats within Equestrian borders. They are the branch who deal with organized crime, threats to politicians and other broad-range issues. Among the branches, they are generally considered to be the equivalent of a foot-soldier. However, they are also the primary investigators of any major crimes committed within the Equestrian government and military. Generally speaking, they have the highest number of dedicated teams in the RIA, followed by the Anomalies branch.


Rank: Probationary Agent (Pr. A.)

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Rank: Junior Agent (Jr. A.)

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Rank: Field Agent (Fd. A.)

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Rank: Special Agent (Sp. A.)

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Rank: Senior Agent (Sr. A.)

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Rank: Operations Director (Op. D.)

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Rank: Section Director (Sc. D.)

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Rank: Branch Director (Br. D.)

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Rank: Executive Assistant (Ex. A.)

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Foreign Branch

The Foreign branch of the RIA is focused on threats and information abroad. They have a higher concentration of "special agents" than the other two branches due to the nature of their work. They act in both a defensive and offensive capacity, both gathering information, and the neutralization of hostile threats against Equestria based in other countries. Infrequently, they can also serve a diplomatic purpose, in the ensuring of safety for visiting dignitaries if the task is not given to the royal guard.


Rank: Probationary Agent (Pr.A.)

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Rank: Junior Agent (Jr.A.)

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Rank: Field Agent (Fd.A.)

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Rank: Special Agent (Sp.A.)

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Rank: Senior Agent (Sr.A.)

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Rank: Operations Director (Op.D.)

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Rank: Section Director (Sc.D.)

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Rank: Branch Director (Br.D.)

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Rank: Executive Assistant (Ex.A.)

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Anomalies Branch

The Anomalies branch of the RIA is the most covert of the three. They deal specifically and only in alien and esoteric dangers that threaten Equestria. They are also the hardest of the three branches to enter due to the nature of the work, requiring two years experience in one of the other branches to obtain Probationary Agent rank. When there are magical or technological aberrations in the world, the Anomalies agents are called in to deal with it. Situations are investigated and catalogued. Entities deemed too dangerous in intent and/or power are transferred to one of the branch's vaults. These vaults are considered among the safest places in Equestria, thanks to the many and powerful defensive systems employed. They were built to contain objects and entities of bizarre, abnormal nature, and keep others away from them. In other cases, such as when dealing with non-hostile sentients, agents of this branch serve as monitors or guards to ensure that nothing goes awry. Infrequently, Anomalies agents may be requested by the other branches or the royal guard for help in forensic research.


Rank: Probationary Agent (Pr.A.)

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Rank: Junior Agent (Jr.A.)

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Rank: Field Agent (Fd.A.)

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Rank: Special Agent (Sp.A.)

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Rank: Senior Agent (Sr.A.)

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Rank: Operations Director (Op.D.)

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Rank: Section Director (Sc.D.)

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Rank: Branch Director (Br.D.)

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Rank: Executive Assistant (Ex.A.)

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Last edited by Starfall Leyline on 6/18/17 09:20 PM, edited 5 times in total.

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Celestial Guard

Post by Starfall Leyline » 6/7/17 04:57 AM

Celestial Guard

Lore:

The Celestial Guard (in reference to "celestial bodies" which includes both sun and moon - not in reference to "Celestia") is the special forces branch of the Royal Guard with exceptionally high training in combat and tactics. Generally these guards work individually or as members of a squad, which may or may not include members of the "regular" guard.

As specially trained forces, they have no enlisted (non-officer) ranks, but their ranks are more utilitarian due to the nature of their work, and thus do not extend into the commanding ranks above "Master Captain." Master Captain is for all intents and purposes equivalent to a Major in the normal ranks, but unlike the rank of Major, Master Captain is still considered an "active" rank in combat and assignment situations rather than a more managerial desk-job role. However, Master Captains will still take orders from Majors and for this reason are considered "one step down" between Captain and Major.

Admission into the Celestial Guard requires prior service in the Royal Guard, extensive extra training, and the passing of extremely intense trials of survival, skill and endurance. Final admittance can only be granted directly by royalty or high-ranking officers (a Captain of the Celestial Guard, or a Major/General of another division) once the tests have been passed satisfactorily.



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Rank: Second Lieutenant (2Lt)

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Rank: First Lieutenant (1Lt)

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Rank: Commander (Cdr)

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Rank: Captain (Cpt)

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Rank: Master Captain (Mst. Cpt)

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Last edited by Starfall Leyline on 9/26/17 08:31 PM, edited 7 times in total.

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Crystal Guard

Post by Starfall Leyline » 6/7/17 04:58 AM

Crystal Guard

Lore:

The first and most important distinction to point out is that the Crystal Guard is not part of the Equestrian Royal Guard, but the Crystal Empire's equivalent thereof. They are two different nations with their own respective military. Because of this, their military structure has developed slightly different, resulting in the names of certain ranks differing from those in the Equestrian Guard. Members of the Crystal and Equestrian guards will frequently liaise with one another on diplomatic missions as part of the good-faith agreement between the Crystal Empire and Equestria. It is not uncommon to see members of the Equestrian Guard serving under Cadence, nor Crystal Guards under the Equestrian Princesses.

The Crystal Guard operates much the same way as the Equestrian Guard does for Equestria: It is both a policing force for domestic peacekeeping, and the Empire's primary defense in military operations. Generally, only Crystal Ponies are members of the Crystal Guard, but that does not necessarily stop ponies who immigrate to the Empire from joining the force. If ponies who were originally a member of the Equestrian Guard immigrate, their rank does not transfer over due to the fact they are a separate military. They will begin as new recruits, though some may be allowed to join as a lower enlisted rank rather than private.



Rank: Recruit (Rct)

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Rank: Private (Pvt)

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Rank: Private First Class(Pvt F.C.)

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Rank: Lance Corporal (L. Cpl)

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Rank: Corporal (Cpl)

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Rank: Sergeant (Sgt)

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Rank: Warrant Officer (WO)

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Rank: Chief Warrant Officer (CWO)

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Rank: Cadet (Cdt)

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Rank: Lieutenant (Lt)

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Rank: Chief Lieutenant (Cf. Lt)

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Rank: Commander (Cdr)

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Rank: Captain (Cpt)

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Rank: Colonel (Col)

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Rank: General (Gen)

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